using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Champ
{
    public class MainScreen : Screen
    {
        //Function to draw everything visible to the player in this screen
        public override void DrawScreen(SpriteBatch spriteBatch, GameController game)
        {
            renderingRect = game.titleSafe;
            Draw(spriteBatch);
            //this.DrawText(spriteBatch, new Vector2(400, 100), "Press Start", game.gameFont[25], Color.White);
            
        }  
    }
}